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Diyin Development Blog
Wednesday, October 21, 2009
A long period between updates
which is odd because the gap between updates has seen the engine progress more so than ever.
I don't feel like posting about all of what i've been working on just yet. so in the meantime here's a screenshot.
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2009
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October
(1)
A long period between updates
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June
(1)
BLOOM BITCHES!
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March
(1)
A look at a more finalized "Spirit form" shader
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February
(3)
Damage Shader
Fullscreen shader fun
Status update
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January
(2)
Heightmap Grass
New developments
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2008
(11)
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November
(3)
First screenshot!
Part One in the Diyin Serial
Cholo concept
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October
(7)
opengl stuff
One time I shot a six pack, just to watch it die.....
Planning ahead...
Some concept art
THE BIRDS!!!
...and things start to get a bit spooky
Emotions abound
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September
(1)
Day 1...
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