Wednesday, June 24, 2009

BLOOM BITCHES!

The engine now has bloom lighting, and also the beginnings of HDR!
Much rejoicing in the streets!

with Bloom:



In other news, I'm currently working on the World-builder tools. You can see it in it's infancy in that shot, with sloped dynamic terrain. Each segment of terrain can be a different texture, have different decorations (like grass, rocks, cacti, etc), and a different surface (which is two-pronged: it will affect gameplay physics like friction, and visually it will trigger different shaders)

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