Thursday, December 31, 2009

progress report

Didn't get alot done today.

* some small optimizations to the post-processing stage
* rebuilt the DOF pass to utilize a half-rez downsampled screen texture. this not only yields a performance boost but also gives a meatier blur. still have to fix that fucking foreground leaking...

Wednesday, December 30, 2009

Progress Update

I am going to post daily progress updates so I can track my productivity starting today. Here's what I worked on/accomplished today.

* Optimized the render pipeline a bit. Engine runs much faster now. This was a major victory.
* Worked on the .obj file loader system. almost done
* worked on improving the DOF feature. could run faster and also the foreground leaks MUST be fixed.