Didn't get alot done today.
* some small optimizations to the post-processing stage
* rebuilt the DOF pass to utilize a half-rez downsampled screen texture. this not only yields a performance boost but also gives a meatier blur. still have to fix that fucking foreground leaking...
Thursday, December 31, 2009
Wednesday, December 30, 2009
Progress Update
I am going to post daily progress updates so I can track my productivity starting today. Here's what I worked on/accomplished today.
* Optimized the render pipeline a bit. Engine runs much faster now. This was a major victory.
* Worked on the .obj file loader system. almost done
* worked on improving the DOF feature. could run faster and also the foreground leaks MUST be fixed.
* Optimized the render pipeline a bit. Engine runs much faster now. This was a major victory.
* Worked on the .obj file loader system. almost done
* worked on improving the DOF feature. could run faster and also the foreground leaks MUST be fixed.
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