Saturday, February 14, 2009

Damage Shader

The shader that tells the player "you're almost dead, moron". Finished.
Basically it takes whatever pixels are the on left and right side of the screen, blurs them based on X position, then over-exposes the red value of the pixel, resulting in this fully-conceived version of the "death haze" shader I posted earlier. Next on the shader to-do list is bump-mapping. At some point I'll be adding displacement (warping) effects as well. If it's possible I'd really like to have a full HDR lighting pipeline for the game too... but that might be pushing it. Totally possible if we end up adding 1 or 2 other programmers to the team. At this point it's just me, about 3 artists, and a writer/co-designer :)

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