Friday, January 9, 2009

New developments







Holy crap it's been almost 2 months since I posted anything here. Whats funny is in the past 2 months so much has happened with the project, and yet I haven't posted about it.

First of all, the engine continues to shape up nicely, the graphics renderer is really starting to mature and soon we'll be introducing shaders.

2nd of all we not only have support for 3d model structures in the game, but we also have basic lighting in the game as well.

We have fully functional particle emitters which look awesome. They will be great for blood fx. (in layman's terms basically it's an object that shoots out XX number of say, blood drops, for example, then deletes itself)

We also have proper perspective, and now have a huge plain of terrain going off into the distance. Today I added heightmapping technology to the game. It's going to need some work and it runs a bit slow but I'm confident I'll be able to straighten out these minor issues, and wow does it add alot to the visuals.

And finally a HUGE announcement. The game now has a new 2D artist:

Jay Ziebarth AKA "Zeebarf", acclaimed artist and animator, of TV's "Sons of Butcher" and the online game series "The Journeys of Reemus" fame.

!!!

Here's a more recent dev pic. (final game won't look much like this, but this is closer to what it'll look like than the last pic I posted in November).









No comments: