Today was accomplishing. Got the basics of a rough 3d scenery engine made in opengl.
Nothing too orgasmic, just a few tall cubes textured with a brick wall image, to serve as placeholders for buildings that you walk by. Yesterday I laid the groundwork for the 2d animation system (a system that loads up a ton of .PNG files, and then swaps between them in the correct sequence to "play" animations)
Looks like we've picked up a 2nd programmer who will share the workload with me.
We also have another 2d artist who will be handling static 2d art (things like trashcans, bottles etc)
Things keep snowballing and we keep forging ahead making good progress and good time!
Yay.
Wednesday, October 29, 2008
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