Wednesday, October 8, 2008

THE BIRDS!!!

Yes. Today I coded birds. What that means is you can possess birds, and play as birds. You can also fly around high above the game world as birds. You can attack people as birds. I guess what i'm trying to say here is:


You get to be birds.


I added a raven as the first type of bird, and coded some fun flying physics. Birds will be a great way to travel around fast throughout the game world and scouting out mission objectives, hidden things etc. Also great for annoying and pecking at people. There will probably be about 2-3 other bird types. Buzzards and eagles are pretty much obligatory here.

Oh and yesterday I coded the in-door and out-door terrain systems. Outdoor is a highly efficient slope-based system, and in-door is a good ol' fashioned tile-based system. The in-door system still needs a bit of polish, as well as a toolset. an interesting development was the realization that we could make our interior level-building tools in flash, then export out level data to text strings which can then be loaded into our final C++ program. Having the toolset in flash not only makes level-building easy on us, but also leaves things wide open for making such a user-friendly toolset available to the end user, to make and load new levels into the game infinitly.

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