Tuesday, September 30, 2008

Day 1...

Welcome to the official dev blog of Diverge Creation's first full-length game for PC and console platforms: "Diyin"

In Diyin you are an Apache Shaman brought back in spirit form from the great beyond, to confront the strange and disturbing evils befalling a small town in the American southwest. To do this you possess the bodies of dead people and animals. Killing innocents is frowned upon. Bringing justice to the injust is rewarded with increased spirit energy and new abilities. The game is completely open-ended and non-linear with a huge outdoor overworld, and interior areas that play more like traditional levels. The engine will feature slick and stylish 2d vector art, layered into a 3d/2d hybrid game world. "Diyin" uses SDL and OpenGL. Adobe Flash is being used to prototype the gameplay and create the 2d artwork.

Now with that out of the way...
This was the first "official" day of development. I started by programming a very simple and straight-forward gameplay prototype in flash. This prototype has basic movement and possession activity. Tomorrow I'll flesh it out a bit, adding reactions from living things based on what you do as a spirit in the world, and attacks that people and animals can perform (and by extension YOU can perform if you possess them :) )
Talked a bit with Robert Bertand (our staff writer who is assisting me in fleshing out the story, characters, gameplay, and mission ideas) and we came up with some great concepts and ideas for making the game even more non-linear and innovative.
I'll be posting here as regularly as possible. I will also be posting fun stuff such as concept art and screenshots as well.

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